swtor crafting skills. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics. swtor crafting skills

 
 Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cyberneticsswtor crafting skills  - various powders (also available from vendors usually located in the crew skill trainers area)

Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. For example: having two cyvertechs one could craft nothing but ear pieces while the other crafts mods and enhancements. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Run a SM op, get a token for an ear piece, turn it in for a usable ear piece, RE it, get the schematic for that 216 and it costs 1 DMC. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. . Less diplomacy missions needed, less materials needed, etc. Take two of the three gathering skills (archaeology, bioanalysis, and scavanging) and slicing. These skills enable the character. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Cybtertech is probably more useful for drops to RE. Armstech, well, it mostly depends on accuracy augs and barrels, but I might be wrong. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. You can do that, but you would start over every time. These are the skills that actually involve turning raw materials into finished products – armor, weapons, or other gear, depending on which skill you select. You still need to level up your skills, and you still have. You can craft a lightsaber from scratch. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. Strongholds. This pretty close, but not perfect. Ability Tree suggestions for beginners for Solo, Flashpoints and Operations. Posted July 6, 2014. Archaeological finds contain artifact. 3. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. g. TIA. . In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. But Im seem to be struggling a little. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. You need to use an extreme amount of greens to craft a lot of items therefore making the bottleneck for crafting green materials. Take two other gathering skills and don't worry about any crafting skills with your slicer. There should be a little 'x' box next to the skills. 2 on December 9th, 2020. 1b. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. 3c and is currently being updated for Patch 7. Posted September 5, 2015. Meaning there is a high demand for the materials obtained from Scavenging. To start, there are 3 types of Crew Skills. Even artifice, which is generally considered a force user crafting skill, makes shields, color crystals, and enhancements, all of which are potentially useful to a powertech. And I can tell you with certainty, that investigation is the ONLY mission skill that generates Research Compounds (Scavenging does have Scavenged Compounds but they are not the same as Researched Compounds; all scavenged compounds are premium/green quality only. If you are low-level, a way to filter out high. Watch Video. Game. Grade 10 Archaeology Materials: Iokath and Ossus. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. English. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. You probably want to grind lots of hard mode. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. 324. That is 1-3. Option 1 (the more conservative option): When you acquire a Crafting Skill, you automatically get all related Gathering Skills for sake of convenience. Image: BioWare and EA via HGG / Noelle Roberts. I have Artifice, Treasure Hunting, and Arc. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. Every sane PVPer will pick up cybertech for reusable AOE grenades. 0 Expansion. x -- check out the blogs and enjoy the theories. Posted December 16, 2011. The only use synth weaving has is the two augment slots for its rakata pieces. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. So, Unlocked legacy, created a new character (Shadow), and chose Cybertech - Scavenging - Slicing. Each crew skill can craft different types of war supplies. Overview Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Biochem – Bioanalysis. Then go with the other 2 gathering/mission skills that complement your chosen (see codex). Spread crafting across as many comps as possible. ago. i kinda feel like you should have a manufacturing skill on any char you intend to main. A minor point, but usually, you learn 1 crafting skill, 1 gathering skill, and 1 mission skill. as crafting for conquest is a good way to crank out conq pts sometimes. 18. Remove Currency items from Materials storage (eg industrial prefabs, flagship encryptions)Posted March 25, 2014. Deconstruct them to get some mats back and craft more with them. That being said, if you're rolling a tank, biochem trumps all. Posted August 5, 2020. Each of the three groups are rather self explanatory, the only one that may be a little confusing is Mission. Mission skills are a unique addition to the Crew Skills system. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. Suggestion Box. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. One of your later companions get a +5 crit in archaeology, also the largest in the game. Members. Learn SWTOR: Crafting and Crew Skills 101 (FT. 3. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. It is not simply opinion. Posted December 22, 2011. Archaeology is one of four Gathering Skills with the ability to seek out imbued items like Lightsaber crystals and ancient artifacts. The ones I have on that toon are Artifice and Archaeology. How to Use the Crew Skills Menu to Craft in SWTOR. If you open up your Scavenging missions by clicking the Scavenging icon on your crafting panel, you’ll notice that the missions tell you what they reward – in this case, your first two available missions reward Grade 1 Scavenged Metals and Grade 1 Scavenged Compounds, which is exactly what the first schematic you need. 6) No. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Gathering - The materials gained from gathering skills are used in crafting skills. But the GTM is more "Supply the Demand" anyway. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Home Game News Store Forum Support PLAY NOW. I want to craft gear that has the stats I want, and then use said gear. and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. And if you're looking to do endgame crafting, you probably want to be in something other than Cybertech. Archeology feeds artifice all the basic materials: - power crystals like rubat crystals. 1. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Posted December 15, 2011. generators and gloves, hence all crafting skills can create slot components. Lore Entry: Treasure Hunting is the ability to track down and recover valuable items by following a. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Endgame crafting is crafting purely for statistics – to raise your character’s stats, like your power or endurance, so you can perform better in combat. Synthweaving / Arch / Underworld - Synth is great because your making the gear that is actually better than quest gear so you can take commendations from quests instead of gear which will get u better gear at the end of that world its a perfect circle for leveling. Posted December 22, 2011. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. I hope we can either change the amo. Crew Skills. There is another, more viable argument against allowing multiple crafting skills on a single character. The money you get i recommend to spend on getting lvls companions which makes crew skills missions faster. Crafting Abilities (Can only have 1 at a time)ArmorMech: Non-Force ArmourArmsTech: Non-Force Weapons, BarrelsArtifice: Colour crystals, hilts, Off-Hand Gener. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. I'd suggest choosing gathering/mission skills based on which of those you pick. Crew Skills. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Each crafting skill needs some crew skill merchant items. In Star Wars: The Old Republic, there's 42 dyes that you can craft for yourself using the Artifice crew skill! This video shows off the 36 dyes you can craft. NoobSabatical. Each basic class guide includes: An extremely basic 5-button rotation for every class. Trimantium Techblade (vibrosword version) Armstech Crafting. Step 3 – Sell the rare crafting materials to other players on the GTN. Assault Cannons. Came back after a long hiatus. Grade 9 Archaeology Materials: Zakuul and Darvannis. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are:. ARMORMECH uses Scavenging and Underworld Trading to make Aim and Cunning based armor. Home. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. That's what I had meant. All of your companions share those 3 skills. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. If you open your Codex (L, to open your Log, then hit the Codex tab at the bottom) & look under Crew Skills, so long as you have spoken with all the trainers on the Fleet (& you should. Kmacc said: Yes, Cybertech makes high-demand items that no one's making right now. Find out which crafting skill to choose, what materials to gather, and what items to craft for level 80 and level 75 players. Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. 3 is the max number of skills you can have. They are called "crafting missions" on the GTN. Preferred players get 2, and subscribers get the max of 3. 2. A sandbox MMO can support that. Artifice - Achaeology. Elegant Modified Vibrosword Armstech Crafting. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. ) 3. OP, slicing lockbox missions are what you are looking for. SWTOR’s Crafting and Crew Skills are an important part of the game’s economy. I guess that depends on what one considers robust. 400 means section x or belsavis later part i think. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. Slicing: Not a crafting skill so much as a mission/gatherer hybrid. Basically, if it can be augmented it will yield a. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. The only ones I can craft currently are the Resistive armoring mods. Many players are hoping for a crafting update this year. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. In SWTOR, professions are known as Crew Skills. Biochem is by far the best endgame crafting skill to have. Armstech - Scavenging. Just open the companion window (where you can see your crew skills listed). This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. It’s Official!Azkit. Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. News. . Start tracking progress. Been a few years since I did any crafting so my question is this. That's what I had meant. Gearing Changes and Tips in Update 7. Synthweaving is a crafting crew skill. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. Each crafting skill produces a different set of items. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. There are five different types of crafted decorations. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. biochem - for every progression raiding toon (reusables), and for crafting stims, adrenals, health packs. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. 3. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. Biochem. Every 10 levels you can have a companion out (so level 10,20,30,40,50) for up to five out at a time. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. PvP Season 3 (July 18 – October 23, 2023) 7. On the right side is the panel where you can order your companons to. Bioanalysis. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. To begin crafting in Star Wars: The Old Republic, players must find a crafting trainer and receive a tutorial and utilize the crew skill system. I started 2 months ago, and as a "consumable maker" for 6 years in the game that shall not be named, I wanted to pick my crafting skill something I supposed to be more fun. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. New Cartel Market items in 7. The resources and information you gather can be sold on the. I'm working on a spreadsheet to find out how much it takes to build a complete 14 piece set of legendary gear, and have a few questions: 1) You need 94 ancient tomes, which cost 100K plus 65 relics of Ossus each. When I play MMOs, I have several alts, and they all take up at least one each of the crafting specialties, so I have everything covered. Get them to 700 and sell them in bulk. Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. Love this addition. Armstech, Armormech, Cybertech – Scavenging. If a preferred that 3 crafting 1. The Ultimate Guide of Guides for SWTOR. They can be worn by any type of Jedi, Trooper, or Smuggler. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. OTOH in games like WoW, SWG, and SWTOR all the crafting skills/professions produce items that players in fact. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. get a little meh. Some crafting schematics can be learned directly from the Crew Skills. Returning Player Nov 2023. Treasure Hunting - SWTOR Codex. Different items require different materials, so it’s good to read up on which gathering skills you should pair with the crafting skill. Maybe. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Crew Skills. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. Void_Singer. New Cartel Market items in 7. Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. . The item appears with a star or something next to the item. SWTOR Crew Skills Codex List. Be able to just have companion (s) craft stuff until you run out of resources. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. There are over 75 materials that Armormech crafters can use when crafting mods, enhancements, earpieces, and all the other miscellaneous items Armormech can craft. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. He will only give +1 critical to crafting, and he will only give +5 efficiency to mission skills (gathering and mission skills). All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. 14. Lore Object. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. 1%. Cybertech is good for leveling, since it lets you make Armorings/Mods. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. In this. 0 Expansion. ) If you are interested in crafting these bounty hunter armors, head to the crafting and crew skillsJedi Knight Crafting Armors in SWTOR. Posted December 13, 2011. Crafting in Star Wars is a great resource for both self-sufficiency or for making a profit, so it is one of the recommended ways to farm swtor credits. How do you do any crafting skill past level 6 or 7, as I need help finding the schematics for Artifice Bonded. This is now not really great unless it's a level 49-50 item. Yes it is still true. (Not recommended and/or temporary. New Cartel Market items in 7. Crafting Skills include:. Posted August 24, 2014. Use CTRL+F and type in the name of the material if you are looking for something specific. Then you either sell what you gather on the GTN for credits, or you save the materials for when you reach the level cap and then level up a crafting skill. A few years after the game’s launch, player housing was introduced to the game. There are quite a few different professions players are able to choose from in Swtor, so many in fact that they are broken into three different sections, Gathering Skills, Crafting Skills and Mission Skills. SWTOR Armstech Crafting Guide. There are five different types of crafted decorations. The schematics for these new augments come directly from the crew skill trainer. Cybertech - Scavenging. You are pretty much limited to force user armor (light, medium, heavy). SWTOR Artifice Crafting Guide. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. . To start crafting, press the B key to open the crew skills window, and the Artifice symbol beside a companion. For example, the Bioanalysis Gathering skill provides players with resources for. SWTOR. I want to be able to craft heavy armor with Armormech without the fixed tank stats. This guide will go through all the ways to get materials for Artifice in Star Wars: The Old Republic, and a list of every Artifice crafting material and how to get it. 1. e. Step 1 – Earn Tech Fragments through any method you’d like. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. English. But if you look more long term, crafting is the better source of income. In terms of 'deleting' your current craft skill. This guide will go through all the ways to get materials for Synthweaving in Star Wars: The Old Republic, and a list of every Synthweaving crafting material and how to get it. There's plenty of downtime in-between crafting more Artifice stuff. 362. Empty crafting trainer. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. If you are a sub that is 8 crafting 5 at once. Total DPS Gain: 2. Its actually pretty good advice for MMOs in general. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Crafting, like PvE or PvP, should be it's own pillar. All of these Sith Armors and robess are craftable by Synthweavers. As the name Crew Skills implies, the crafting and gathering in SWTOR are performed (primarily) by your companions rather than by your character itself. The only ones I can craft currently are the Resistive armoring mods. There are all sorts of ways to mitigate the random chance associated with combat accuracy. You must unlearn what you have learned! I would like to know the answer to this also. Crafting the War-Forged MK-2 (Armormech) Armor Set as an Armormech. Watch Video. Schematics from my experience are dependent upon the primary material being used by the crafting skill. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. Short version (what I think you are looking for; crew skill are listed in alphabetical order NOT in order of preference): Jedi Guardian/tank - armormech, artifice, biochem, cybertech. SWTOR has three different types of crew skills: crafting, gathering and mission. The Ultimate Guide of Guides for SWTOR. Vectron Slicer, Cybertech 500. They can be crafted in three varieties, one with. That at least if you have that recipe / shematic as an object in your inbventory. Players will be able to select three Crew Skills from among these main categories: Contents 1 Gathering skills 2 Crafting skills 3 Mission skills 4 Dependencies 5 Grades 6. 3k. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. I would think that a player of most any play style could find something from cybertech. Crafting materials are expensive. When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. All of these agent armors and outfits are craftable by Armormechs. I would say Inquisitor for Artifice cause of the +5 crit in arch. . Artifice allows you to craft Lightsaber Crystals, Lightsaber Hilts, Enhancement Items, Off-Hand Items (Generators, Shields, and Foci), and even actual Lightsabers at. Learn about the types of crafting skills, the benefits. There are three types of crew skills: crafting like artifice, gathering and mission. Nothing new in 7. 0, the stuff I make and list from my Cybertech sells so quickly, I've not been able to keep it in stock. i already picked armstech, im cool with that but what other craft can i get that can piggy back off of armstech or vice versa? and in general for other characters i make what 2 crafts or what crafts in general work good together. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. 1 for you and 1 for Mako. Armstech = 1 barrel every two levels. It doesn’t give any crafting materials directly – instead, it mostly gives credits, with the chance to acquire Cybertech schematics, Augment item modifications, and special unlockable high-yield missions for other crew skills. Go to topic listing. Helping. As far as what is most useful, pretty much everyting except synthweaving. 441. These are used in crafting grade 216 and 220 operations and crystals items. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Cybertech is a crafting crew skill. That's a total of 6,110 of these relics plus almost 10 million credits. Armstech makes Accuracy and Shield. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. In fact, mods in general are going to be in very high demand. i did not know this, thank you for the information!I have every crew skill: crafting, gathering, and mission. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. Grade 11 Archaeology Materials: Onderon and Mek-Sha. Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. Posted November 18, 2012 (edited) Well, the four crafting skills that suit your clas pick are Artifice - gives you crystals, hilts, enhancements and if you're a Guardian DPS, an offhand. Grade 6 - Levels 49-50 - Corellia, Ilum. You can get additional ones from your crew skill / crafting skill trainer. I'm confused. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. Alternatively, pick Slicing and 2 other gathering / mission crew skills. The left panel lists your current crew skills. I looked at my crafting recipes under Cybertech and checked to see if they were. These crystals can also be bought from. Crew Skills. Then read the codex entries. Simply visit a Skill Mentor in a major city to reset all your points to restore your skill tree to a clean state. Tech. It's as easy as that. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. Just to clarify: ARMSTECH uses Scavenging and Investigation to make barrels and guns. Hope that helps. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. Crafting at Level 75 in Onslaught Guide. Free-to-play players can only have 1 crew (crafting) skill per character. 3) Biochem: makes implants, medpacs, stims and adrenals. Marksmanship is extremely independent when it comes to DPS debuffs. For me, it's Cybertech. Crafting Skills include: Armortech – the ability to work with hard metals and electronic shielding to construct all types of personal armor Armstech – the skill of constructing. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. Gear suggestions including Tactical, Legendary Implants, and Stats.